Forge of Fables
    Merrow
    45
    Merrow
    45
    Mimic
    58
    Ochre Jelly
    45
    Steve
    0
    Alice
    0
    Merrow
    Large Monstrosity , chaotic evil
    Armor Class 13 (natural armor)
    Hit Points /45 6d10+12
    Speed walk 10 ft., swim 40 ft.
    Str
    Dex
    Con
    Int
    Wis
    Cha
    Senses darkvision 60 ft., passive Perception 10
    Languages Abyssal, Aquan
    Challenge 2 (450 XP)
    Proficiency Bonus +2

    Traits

    Amphibious.

    The merrow can breathe air and water.

    Actions

    Multiattack.

    The merrow makes two attacks: one with its bite and one with its claws or harpoon.


    Bite.

    Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 piercing damage.


    Claws.

    Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 slashing damage.


    Harpoon.

    Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.